How RightRig works
Plain English first. Technical detail one click away.
The short version
The game is the route. Your PC is the vehicle. The GPU (your graphics card) is the engine, the CPU (your processor) is the coordinator, and RAM/VRAM (VRAM is the graphics card's working memory) is the working space the game needs along the way. RightRig compares the route with the vehicle, finds the likely weak link, and gives a realistic FPS range instead of pretending there's one exact number.
How we estimate your FPS
- We profile the game's demands (GPU, CPU, memory).
- We score your hardware on the same scale.
- We find the likely weak link — the bottleneck (the part of your PC most likely to slow things down).
- We adjust for resolution, settings, upscaling, and VRAM/RAM penalties.
RightRig calculates two limits: what your GPU can probably render, and what your CPU can probably feed. The result is the lower of those two numbers, with penalties if your PC is short on VRAM or system RAM. If the game has a known engine FPS cap, we apply that too. We then show a range instead of one exact number.
What confidence means
- High: stronger evidence, tighter expected range.
- Medium: reasonable estimate, more variation expected.
- Low: early estimate, treat as directional.
Estimated vs Benchmark-informed
Estimated: built from game requirements, hardware performance data, and our rules. A plausible starting point, clearly labelled.
Benchmark-informed: backed by published benchmark evidence we've reviewed. Clearly labelled on result pages.
Both are honest. Estimated is not a downgrade; it's transparent.
Why we show ranges
FPS varies with scene, patch, drivers, background apps, thermals, laptop power limits, and upscaling. A single number would be false precision.
What RightRig does not do
- No fake exact FPS
- No invented benchmark claims
- No download or scanner
- No live machine learning in the result path
- No signup required to get a result
Tell us if we got it wrong
If a result looks wrong for your setup, we want to know. Contact us here.